Preorder GAMES WIZARDS PLAY in paperback

Games Wizards Play


The paperback edition of Games Wizards Play will be available from on February 21, 2017. Click here to preorder


Every eleven years, Earth’s senior wizards hold the Invitational — an intensive three-week event where the planet’s newest, sharpest young wizards show off their best and hottest spells. Wizardly partners Kit Rodriguez and Nita Callahan, and Nita’s sister, former wizard-prodigy Dairine Callahan, are drafted in to mentor two brilliant and difficult cases: for Nita and Kit, Asian-American Penn Shao-Feng, a would-be sun-technician with a dangerous new take on managing solar weather: and for Dairine, shy young Mehrnaz Farrahi, an Iranian wizard-girl trying to specialize in defusing earthquakes while struggling with a toxic extended wizardly family that demands she overperform to their expectations… or fail.

Together they’re plunged into a whirlwind of cutthroat competition and ruthless judging: it’s “The Apprentice” with magic. Penn’s egotistical attitude toward his mentors complicates matters as Nita and Kit work to negotiate their burgeoning boyfriend/girlfriend issues. Meanwhile, Dairine struggles to stabilize her hero-worshipping, insecure protégée against the interference of powerful wizard-relatives using her to further their own tangled agendas. When both candidates make it through to the finals stage on the dark side of the Moon, they and their mentors are both flung into a final conflict that could change the solar system for the better…

…or damage Earth beyond even wizardly repair.

"Apprentices become teachers, friendships turn to romance, and long-simmering subplots achieve resolution in the 10th entry of this well-loved fantasy series. ...In the final chapters the stakes suddenly spike to 'apocalyptic'; in a conflagrant climax overflowing with images of glory and wonder."  (Kirkus Reviews)

"The most satisfying part of the books, character-wise... is the acknowledgement that our characters have grown into their wizardry so cleanly. Since the Young Wizards books are based on the idea the younger you are, the more powerful you are, aging into positions based on something other than raw power is a concern. At the end of the day, Games Wizards Play leaves readers with a sense that everyone is all right and where they are supposed to be. It’s not a hastily done epilogue, but a fully realized journey." (io9)